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Singularity to be exactly the same for PC, PS3 and 360

singularity

Raven's Singularity is to be deliver the same experience across all formats, Raven's told VG247, thanks to the developer's cross-platform experience and the use of Unreal Engine 3 for the game.

"We are developing across the X360/PS3/PC simultaneously," said the title's creative director, Jon Zuk. "Each platform has challenges, but you’ll get the same experience whether it’s PC, 360 or PS3.

"There are no differences between the three, but you have to balance things to the specifications of each platform," he added. "Fortunately, the Unreal 3 engine is very strong and already working on all of our platforms, so it’s not as big a challenge as it could be if we were creating a game engine from scratch."

The shooter follows a nuclear accident on a Soviet island, and involves ageing objects with a Time Manipulation Device, or TMD.

Singularity is one of three new IPs launching from Activision this year, the other two being Radical's Prototype and Bizarre's new racer, Blur.

It's out this autumn.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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