Takahashi: Cloud success is “almost inevitable”

By Patrick Garratt, Friday, 24 April 2009 11:50 GMT


In an essay on why now’s an exciting time to be involved in the games industry, VentureBeat’s Dean Takahashi’s stuck his leg in the sand on Cloud gaming – he reckons it’s pretty much a done deal.

“OnLive doesn’t have to kill the console makers to succeed,” said the journo.

“It will become a wildly successful company if it can simply establish video games on demand as a viable channel. And even if OnLive itself doesn’t make it, it is almost inevitable that game cloud computing will thrive.”

OnLive “expects to launch a games on demand service in the fall that is very much like Xbox Live,” Takahashi added.

“You will be able to play high-end games on low-end computers. That’s unbelievable. Many people have reacted to this by saying it is impossible. But it is no more impossible than 2D-Boy creating The World of Goo and getting a bestseller out of it.”

OnLive was announced at GDC this year to general disbelief that the service can work.

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Dean Takahashi


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