Tekken 6 dev boss, Katsuhiro Harada, has told UK mag X360 that crunching his game into 360 tech has been an effort, and could have a bearing on the development of the next Xbox console.
“It is a challenge to fit this game onto one DVD and to make sure the data is read at a fast rate,” he said.
“It is essential to utilize the 360’s functions and strengths to the fullest in order to accomplish the same goal. I believe that the data and experience gained during development may affect development of the next iteration of the console.”
Tekken 6 was developed for an arcade board based on PS3 architecture. Harada said creating the same effect on 360 was a “great challenge”.
“Tekken 6’s graphics engine was developed for a high frame rate to create fluid motion rather than focusing purely on extravagant still shots,” he said.
“Using a ‘fulltime adjustable animation blur’ which adjusts to each character’s movement and speed, these games show a new level of smooth and dynamic movement. This technology has proved very difficult to realise with fighting games running at 60fps.
“Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur 4. In order to accomplish this effect, we had to write a lot of code optimized to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge.”
Tekken 6 releases here for PS3 and 360 this autumn.