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Namco: Bringing Tekken to 360 was a matter of reaching Europe and the US

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Namco Tekken boss Katsuhiro Harada has told Kikizo that doing a 360 version of Tekken 6 was a matter of common sense: there are simply too many green consoles in the world market to ignore. Snip:

Kikizo: You remember close to the beginning of the series, a time when Tekken was very closely associated with PlayStation. Obviously it's not just PlayStation now, so what would you say the sort of die-hard PlayStation fans who maybe feel 'betrayed'?

Harada: Yes, we have developed it PlayStation 1, 2 and now 3, so it is true that we have really grown with the PlayStation brand - we have a lot of fond memories, and we worked very closely with Mr Kutaragi as well, so we had a really good relationship. We love the platform. But rather than some fans feeling disappointed, there are a lot of Xbox users out there at the moment, and a great deal of fans who only have an Xbox and really want to play Tekken, which is the number one in the fighting genre. And we just had so many fans that said "we really want to get our hands on it, but can't." So we wanted to answer those fans. And it's also the timing at this point - at the moment we have two high spec consoles on the market at the same time; the Xbox has a huge installed base in Europe and America. So it was more about trying to answer the fans' requests and having as many as possible be able to get the game - that was the objective there.

There's loads more through there, Tekken fans.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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