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inFamous will be "about quality", not length, says creative director 

infamousa3.jpg

Sucker Punch's Nate Fox has told Eurogamer readers in a live interview that third-person PS3 action game inFamous is more concerned with being good than being long. This is probably code for, "It's short," but there we are.

"Look at God of War - it is an excellent game, an instant classic, and it's only like seven hours long," he said. "GTA IV is 30 hours long, and people wanted more? That just tells you how excellent that game is.

"It seems to me that it's not about length, but about quality," Fox continued. "And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length. That's what we're doing for inFamous."

Game's out early next year. More through the link.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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