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Supreme Commander 2 confirmed, Square to publish

suprermecommandera.jpg

Square's confirmed it's to publish a sequel to Gas Powered Games RTS Supreme Commander.

No platforms or dates for the game have been laid out as yet, with Square saying only that "development has begun" on the project.

The announcement is a big deal for Square: it equates to something along th lines of, "This is us making a game specifically engineered for western audiences."

“We see great opportunities in European and North American markets, both of which are expected to be maintaining sustainable growth over these coming years,” said Square super-boss Yoichi Wada.

"Therefore, it is crucial we create alliances with proven developers such as Gas Powered Games in order to serve these significant markets better by providing products and services in tune with customer tastes.”

Press release after the break.

SQUARE ENIX, INC. AND GAS POWERED GAMES ANNOUNCE STRATEGIC PARTNERSHIP

Development Begins on Real-time Strategy Game SUPREME COMMANDER 2

London (12th November 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories (Square Enix), today announces that Square Enix, Inc., a U.S. sister company headquartered in Los Angeles, California, and development house Gas Powered Games Corp., a U.S. company headquartered in Redmond, Washington (Gas Powered Games) have formed a strategic partnership. With the commencement of this strategic partnership, development has begun on SUPREME COMMANDER® 2, a sequel to the award-winning real-time strategy series.

This strategic partnership represents one of the first steps Square Enix Co., Ltd., a sister company of Square Enix headquartered in Tokyo, Japan, and its affiliates (collectively, Square Enix Group) are taking towards their goal of increasing western development efforts aimed for the global markets. Square Enix Group has previously worked exclusively with Japanese development companies, so the decision to form strategic partnerships with developers located outside of Japan serves as a new cornerstone of its strategy to create games targeted primarily at consumers in Europe and North America. Additionally, Square Enix Group’s foray into the real-time strategy genre is a significant expansion of its product lineup, largely known for its leadership role in the genre of role-playing games.

“We see great opportunities in European and North American markets, both of which are expected to be maintaining sustainable growth over these coming years,” said Yoichi Wada, president and representative director of Square Enix Co., Ltd. “Therefore, it is crucial we create alliances with proven developers such as Gas Powered Games in order to serve these significant markets better by providing products and services in tune with customer tastes.”

“Gas Powered Games is an accomplished development house that has demonstrated its ability to successfully create and develop intellectual properties,” said John Yamamoto, president and chief executive officer of Square Enix and Square Enix, Inc.. “We are extremely excited to begin working with Gas Powered Games’ talented personnel and see this strategic partnership as a significant step in our efforts to bring Square Enix titles to a broader global audience.”

Creator of hit titles such as Dungeon Siege®, and Supreme Commander, Gas Powered Games® was founded in 1998 by one of the game industry’s most imaginative and dynamic visionaries Chris Taylor, who serves as chief executive officer. "It is truly a great honour to join forces with as renowned a developer and publisher as Square Enix, Inc." said Taylor: "Everyone at Gas Powered Games is thrilled about this collaboration, and the results will surely delight video game fans around the world.”

Details on SUPREME COMMANDER 2 including gameplay features, platform(s) and release date will be available at a later time.

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supreme commander 2

Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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