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Motorstorm dev boss: "Everybody makes such a big f**king deal" out of target renders

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Motorstorm: Pacific Rift lead designer Nigel Kershaw's told the 1UP show that too much importance is placed on whether or not target renders can be compared to final games. Although he seemed to be a little more annoyed than that.

The quote in full:

"We always do a render. Before you do a game, you do a test render that says, 'This is the game we want to make, now let's go make it.' It's just like writing a game design document. The end result might not look like the render that you did. Who gives a s**t? If you're 50, 60, 70, 80% to that line, then you've succeeded. But also, it's not about the visuals. If you go back and look at that movie, it was about the interaction of the vehicles. It was about lots of vehicles racing together...all that stuff that we achieved....

"But it's this thing that haunts you, that you didn't match your target render.... Everybody makes such a big f**king deal of it. Who gives a s**t? That's how we make games. If people have got a problem with that, tough."

Draw your own conclusions. More through the link.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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