Schafer posts original Grim Fandango design doc

By Patrick Garratt
6 November 2008 09:52 GMT


Double Fine’s Tim Schafer’s posted the original design document from Grim Fandango.

The LucasArts point and click adventure is revered by many as a classic. It was, Schafer notes, possibly a little too hard, however.

“People said the puzzles in Grim were super hard, and I’ve always maintained that this was due to a deep character flaw or mental illness on the part of the player,” he said.

“But now, reading this again, I’ve realized that holy smokes: some of them puzzles were nuts. Obscure. Mean, even. I blame Peter Chan, because he will never read this post to know that I blamed him.”

Get the doc through the link.

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