Whoops. IGN’s hammered the Wii version of Quantum of Solace, saying it has “one of the lousiest framerates” seen in a Wii gameand that, “It’s clear from the moment you start playing that the Wii version of Quantum of Solace was never — not even for a second — a priority.”
What a disappointment. While Quantum of Solace houses some fun concepts, including a competent cover system, the entire experience is marred by a medley of technical failures — not shortcomings, but total missteps. The game chugs along with one of the lousiest framerates I have ever witnessed — I’m not exaggerating when I write that at certain points the fluidity halts to an unplayable slideshow. There’s graphical glitches — pop-up, geometry drops, and more at every turn. And Treyarch chose to ignore the control innovations made in games like Medal of Honor Heroes 2, Metroid Prime 3 and most recently The Conduit for a sluggish crosshair that seems inspired by the configuration in Red Steel. I just don’t get it. It’s clear from the moment you start playing that the Wii version of Quantum of Solace was never — not even for a second — a priority. Absolutely do not support software of this low quality.
It’s 4.5/10, apparently. There’s a video full of choppy framerate sections after the break.