EA boss John Riccitiello has stamped on talk that the cancellation of Tiberium was indicative of any kind of development problem at the firm, promising that more canning is on the way. Lots more.
“It’s a perverse notion – beyond perverse, bizarre, upside down, illogical, stupid to state that we’ve killed a project that wasn’t going to yield what we thought wasn’t a high enough quality product as indicative of problems,” he told Gamasutra.
“When something’s not meeting expectations… you can course correct by giving it more time, more money, changing the concept or killing the game. If you’re committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer.”
“EA will kill a game or two a year. Forever.”
More through the link.