Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Riccitiello: "EA will kill a game or two a year. Forever"

tiberium.jpg

EA boss John Riccitiello has stamped on talk that the cancellation of Tiberium was indicative of any kind of development problem at the firm, promising that more canning is on the way. Lots more.

"It’s a perverse notion – beyond perverse, bizarre, upside down, illogical, stupid to state that we’ve killed a project that wasn’t going to yield what we thought wasn't a high enough quality product as indicative of problems," he told Gamasutra.

"When something's not meeting expectations... you can course correct by giving it more time, more money, changing the concept or killing the game. If you're committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer."

"EA will kill a game or two a year. Forever."

More through the link.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
Comments