EVE Online: Quantum Rise for this winter, “multiplies MMO power”

By Patrick Garratt
15 October 2008 21:22 GMT

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CCP’s announced that the next EVE expansion, named Quantum Rise, will release this winter.

Basically, as well as what sounds like a major tech upgrade for the single-server space MMO, you’ll get:

  • Weapon linking “to make your onslaught easier”
  • Continuations of the Trinity graphics update
  • Changes to autopilot routes and avoidance techniques

There’s lots more space computer stuff after the link.

EVE Online: Quantum Rise Multiplies MMO Power
CCP breaks barriers in free expansion slated for release this winter

Reykjavik, Iceland, October 15, 2008 – CCP, one of the world’s leading independent game developers, today announced the launch of the ninth free expansion for EVE Online, its popular science fiction massively multi-player online game (MMOG). EVE Online: Quantum Rise offers limitless opportunity to the talented starship pilots of New Eden as the roots of conflict spread deep for their lifeblood.

Players have great things to look forward to in EVE Online: Quantum Rise. Corporations will be able to set their products apart from the rest by building trust in their goods through customizable storefronts. The backbone of EVE’s vibrant economy, industrial ships are being rebalanced and optimized to better suit the needs of haulers and industrialists-including the latest edition to the fleet, a massive capital industrial ship dubbed the Orca. A new certificate system will give a quick and verifiable means to discern a pilot’s skill level in trading, gunnery or countless other professions, providing plenty of bragging rights. Meanwhile, the introduction of a medal system allows corporations to distinguish their most valued pilots and honor them for their achievements.

The staged delivery of EVE Online: Quantum Rise began with the recent implementation of technological breakthroughs such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to severely reduce lag. The reality of thousands of ships simultaneously engaged in adrenaline-charged combat is at hand and several fleet battles have already been fought using this new technology. Emboldened by the significant effects these improvements bring to high-level gameplay, CCP will push forward with a myriad of hardware and server improvements to bring the most massive player vs player experience available, expanding a boundless universe into a limitless one.

“We are very proud to be delivering this expansion, both in terms of features and the sheer performance increases made possible by deep refactoring of selected portions of our network and server code, complimented with the finest hardware we could find,” says Torfi Frans Ólafsson, Senior Producer of EVE Online. “I can’t imagine a better game where you can engage hundreds of people simultaneously in highly immersive tactical combat or simply sit back and make millions off of the conflict via research, manufacturing or logistics. You choose your destiny; that’s the beauty of it.”

Further features also include:
# Weapon linking to make your onslaught easier
# Continuations of the massive Trinity graphics update
# Changes to autopilot routes and avoidance techniques
# More to be revealed in the coming weeks

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