Heavy Rain: Objects can only be weapons “if the context makes it logical”

By Patrick Garratt, Tuesday, 23 September 2008 09:34 GMT

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Quantic Dream boss David Cage has said that objects in thriller Heavy Rain may only be used in context, so don’t expect to be walking around inside houses stabbing screwdrivers into coffee pots.

“You could take the bottle, you can take the screwdriver, you can take the chainsaw, you can use different things and use them as a weapon if the context makes it logical,” said the game’s dev boss, speaking at Games Convention.

“For example, when the guy comes back in, it’s a weapon. But if you’re just in middle the street, no. The philosophy behind it is not like GTA and it’s an open world and I can do whatever, even if it’s silly. You can do whatever makes sense in the context. That’s really our policy.”

Which essentially means you’re only going to be able to do what you’re told, in effect. The game’s UI is fully contextual, appearing when you’re able to interact with objects.

Next-gen Broken Sword? The PS exclusive’s out next year.

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