Brothers in Arms: Hell’s Highway development lasted an eternity because…

By Nathan Grayson, Thursday, 18 September 2008 06:35 GMT

…Gearbox designed the game as a multiplatform title. BOA director Jeramy Cooke explained, and MTV Multiplayer listened:

“This is the first time we have done a big, multi-platform game in-house, and it was brand-new technology, as well. You kind of expect when you buy off-the-shelf software [Unreal Engine 3] that you’re just going to be up and running on all three platforms.

“We made a lot of changes to the engine, so each platform reacts to those changes differently. There’s a lot to follow up and that kind of stuff, trying to make it work right on all the different platforms.”

The PS3 kicked and squirmed the hardest, however. According to Cooke, Hell’s Highway was Gearbox’s first unassisted PlayStation port, and forced the developer to “build up all that expertise in-house to understand that platform.”

Fortunately, the game made it down the chute relatively unscathed, and will be on shelves starting next week. Here’s hoping it rocks as hard as its name suggests.

By Nathan Grayson

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Brothers In Arms


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Gearbox Software