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Yoshida: Why Sony decided against Microsoft's no-hard drive policy 

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Sony Worldwide Studios boss Shuhei Yoshida has told VG247 that Sony looked at Microsoft's choice to make Xbox 360's hard drive optional and decided against it in an effort to be able to provide "seamless gameplay" and solid digital distribution.

"It's one of the things we really supported when the hardware specification was decided for PS3," he said when asked if having increased hard drive space made a difference to PS3's development plans.

"Like Microsoft did, we could have had an optional hard drive and settled for cheaper combinations of hardware, but if we had done that - from a [development] standpoint - we cannot rely on every consumer to have a hard drive.

"So that really helps us to focus on [the fact that] every consumer has a hard drive. Now we can cache data so that gameplay is seamless."

Yoshida pointed at one game specifically that relies on PS3's hard drive to cut down on loading times.

"One example is the Uncharted game we did last year," he said. "You don't this, but the game is constantly caching the data in the hard drive so that you don't have to wait for loading."

The exec also pointed out that a compulsory hard drive was important for the firm's PSN plans.

"Also having the space for consumers to download stuff allows us to create games only for digital distribution that are a couple of gigabytes in size," he added.

Yoshida was speaking at Games Convention last month.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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