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Payton: MGS4 plot conclusion was "nothing short of a miracle"

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MGS4 assistant producer Ryan Payton's spilled a pretty big can of beans in this 1UP interview, saying that the MGS trilogy on PS2 was never meant to be continued.

"The stories of MGS2 and MGS3 were truly written without any backup measures if the series continued, leaving dozens of confusing and unexplained plot elements in the wake," he told the site.

"The fact that we were able to tie up all the loose ends with MGS4 was nothing short of a miracle."

Payton left Kojima Productions after the launch of MGS4, citing family reasons.

Heaps more through there. Even on a cursory glance, it appears to contain a huge amount of spoilers, so be warned.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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