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MAG: Aim was to make game achieveable on no other platform, says Zipper

Speaking to Gamespot after the Sony E3 press conference last night, Zipper Interactive lead designer Andy Beaudoin said that the aim of the newly-announced Massive Action Game was the create something that couldn't be achieved on any other hardware.

"Obviously, with PlayStation 3 we've got a lot more power we can tap into to try to create different games, so we sat down and tried to figure out how we could take a lot of the shooter experience we had... and create a game that was going to be unrivaled," he said. "Basically one that could only be done on the PlayStation 3."

The game was revealed in the conference for the very first time last night, showing 256-player combat in a futuristic war setting.

Watch the full interview through the link.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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