Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Eurogamer goes hands-on with MotorStorm Pacific Rift

motorstorm27.jpg

What's Motorstorm 2 like to play? We don't know. Eurogamer does, though, as you can see from this hands-on. Snip:

The placement of water in Cascade Falls and Kanaloa Bay is extremely well thought-out, an object lesson in track design. MotorStorm's remit - wide-open, branching tracks, with multiple racing lines and balanced for multiple vehicle types - is perhaps the hardest design challenge in racing games, and the first game was consequently a little basic and messy in places. You can already tell that Pacific Rift is a tighter ship - in vehicle classes as well as track design, this game is looking much better tuned and balanced than its predecessor.

Full thing through the link.

Read this next