1UP: Mirror’s Edge combat still not fluid

By Mike, Monday, 14 July 2008 22:32 GMT

1UP has had a look at DICE’s Mirror’s Edge, and although they loved all the running and jumping in parkour fashion, they felt the combat still needed a lot of work.

“But, what’s not so fluid right now is the combat. While it’s great fun to run towards enemies and either run off a wall and execute a jump kick to the coconut, or a slide kick right to the picnic basket, standard punching feels a little sloppy and almost out of place,” says the piece.

“And unfortunately, that’s what you’ll have to resort to using in some cases when you fail to perform a disarm move, because you have to wait another few seconds before the disarm option becomes available. Still, we’re encouraged by the fact that hand-to-hand combat isn’t a necessity in Mirror’s Edge, and that Faith can get along just fine using her crazy acrobatic skills to evade enemies.”

Full thing through the link.

By Mike Bowden

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