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Deep Silver catches Ride to Hell

ridetohell.jpg

Deep Silver's announced Ride to Hell, the game "that will put Deep Silver on the map in the US," says Hannes Seifert, Managing Director at the Deep Silver development studio."

"Ride to Hell captures the spirit of the biker movement in the 1960s, while delivering an authentic, action-packed game play experience," Seifert added.

"The Deep Silver development team has worked on some of the greatest and grittiest, freeform-style games to ever hit the market," said Deep Silver sales boss Cathy Tische. "They are pulling out all the stops to bring the biker gang world alive in Ride to Hell, from the 1960s art style, music and scenery to the completely raw and intense game play."

Do you get to sit around campfires talking about drugs in a way that was actually cool before narcotics were highjacked by students and became the preserve of self-knowing navel-starers? Will there be moustaches? Count us in.

"Next gen consoles" and PC, Q2 next year. Press release after the link.

Live Free or Die Young

DEEP SILVER ANNOUNCES 'RIDE TO HELL'
"Live Free or Die Young"

DEEP SILVER ANNOUNCES 'RIDE TO HELL': A BRAND NEW MULTI-PLATFORM GAME FOR INTERNATIONAL RELEASE

Hermosa Beach, CA July 8th, 2008: Global video game developer and publisher Deep Silver today released early details of its very first US bound title 'Ride to Hell' produced by their internal development studio.

The game is set in the last years of the roaring 1960's, a time of Sex, Drugs and Rock 'N Roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in 'Ride to Hell'.

Action loaded from the very start with free roaming environments, players can immerse themselves in the liberty and freedom of riding full throttle with their gang on a multitude of different vehicles through the dusty flats of Western America. Protecting their turf, their brothers and their machines from rival gangs is just a taste of what this epic game will involve.

'Ride to Hell' is not for the faint hearted; it's aimed heavily at the player who wants to become fully involved in the original West Coast biker culture. With its hard drinking, bare knuckle environment, this is as close to the action as you can get.

In a movie style production model, the internal Deep Silver studio is teaming up with leading creative companies such as Eutechnyx, Perspective Studios, and others, to bring the authentic and massive game world of 'Ride to Hell' to life.

"The Deep Silver development team has worked on some of the greatest and grittiest, freeform-style games to ever hit the market," Cathy Tische, Vice President of Sales and Marketing at Deep Silver, Inc. "They are pulling out all the stops to bring the biker gang world alive in Ride to Hell, from the 1960s art style, music and scenery to the completely raw and intense game play."

"Ride to Hell is one of Deep Silver's largest global multiplatform game launches to date and one that will put Deep Silver on the map in the US," says Hannes Seifert, Managing Director at the Deep Silver development studio. "Ride to Hell captures the spirit of the biker movement in the 1960s, while delivering an authentic, action-packed game play experience."

'Ride to Hell' – This brand new multi-platform game has been in development for over a year and is due for a worldwide release simultaneously on next gen consoles and PC in the 2nd Quarter of 2009.

Official game site: http://ridetohell.deepsilver.com

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Ride to Hell

PS3, Xbox 360, PC

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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