Hands-on with Infinite Undiscovery

By Patrick Garratt, Wednesday, 11 June 2008 06:50 GMT

IGN’s posted a hands-on piece on Square Enix JRPG Infinite Undiscovery from yesterday’s Xbox 360 RPG Premiere event in Tokyo. It can be pretty summed up thus:

Infinite Undiscovery has a whole lot of new, but there are also a few staple elements that we’ve come to expect from a Square Enix game. While the game isn’t so hot on a technical level, with a less-than-ideal framerate, the art direction alone makes this a true looker. The visual experience is particularly inspired during the sweeping CG intro, which begins by following a bird through that massive city tower we’ve seen in all the trailers, giving a feel for how big the tower really is.

Have a read. The game’s out in September.

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Infinite Undiscovery

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    Update: Spanish site Meristation’s given it 7/10. Update 2: Famitsu’s given it 32/40. Thanks, Psychotext. Square’s confirmed to VG247 that 360 RPG Infinite Undiscovery is indeed out on Friday in Europe, following news overnight that the game’s shipped in the US. The first review’s just gone up, in addition. Team Xbox has given the game […]

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