Speaking in an interview with the Microsoft-owened GamerScoreBlog, Gears 2 dev lead Cliff Bleszinski’s confirmed that the squad-ordering from the first game won’t make the sequel.
“In Gears 1 we had kind of an orders system, and in Gears 2 we honestly decided [makes throat-cutting gesture] we gotta axe that,” he said. “We really didn’t feel like it was leveraged that much in Gears 1.”
The emphasis instead is on you and your experience of the campaign, whether in single-player or co-op, apparently.
“You’re basically being Marcus and you’re being other squad-members throughout the campaign and it’s not really kind of a Full Spectrum Warrior RTS type of experience,” Bleszinski added.