Killzone 2 development needed more time, says Reeves, conflicts with Eagle’s take

By Patrick Garratt
21 May 2008 08:55 GMT


Following last night’s post from Ron Eagle claiming Killzone 2 was delayed by SCEA for purely scheduling reasons, we remembered that SCEE president David Reeves gave us a different story when we spoke to him at the recent PlayStation Day in London.

Reeves told us that while scheduling had been a factor, the game’s development period also needed to be extended. Word for word:

VG247: One of the big bits of news in that conference was the Killzone 2 push into next year. A lot of people were expecting it this year, so is it a structural decision to spread it out with Resistance? Is that essentially it? It does it simply need more time?

David Reeves: Both.

Eagle said in his post, “To be clear, there is nothing wrong or causing a delay to the development of [Killzone 2]. We (SCEA) had to look at the fall calendar with SOCOM, LittleBigPlanet, MotorStorm: Pacific Rift, Resistance 2, plus some PSN titles and make a decision where each game should come out. Killzone 2 was moved to Feb 2009 to make sure we didn’t have three shooters in the marketplace competing for retail dollars during the same holiday season.”

That looks like something of a “mixed message” to us.

Reeves announced at the conference that the Guerrilla shooter was to release in February 2009, not 2008 as many had hoped.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 merch