Tabletop heritage will affect 40K MMO, says Vigil

By Patrick Garratt
12 May 2008 19:51 GMT


Vigil Games’ General Manager David Adams has added plenty of intriguing info on the upcoming Warhammer 40K MMO in this PC Gamer interview – printed in its entirety after being piece-mealed here last month – including an assurance that the franchise’s tabletop past will lend a helping hand on the action’s direction.

“Let me say that this game will be an RPG,” he said. “That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series – we are making an RPG.

“However, that doesn’t mean that aspects of the tabletop don’t influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc… If you think about it, ‘Group’ is a just another way of saying ‘Squad’.”

The game’s very far off right now, and has no release date.

There are two bits of concept art over there as well, which are the first seen for the game, as far as we know.

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