Sierra Spring Break 08: Fiddy locked at 30 frames a second, online co-op confirmed

By Patrick Garratt, Monday, 28 April 2008 12:59 GMT

During the 50 Cent: Blood on the Sand demo videogaming247 were privy to at Sierra Spring Break 08 in Mallorca last week, game director Julian Widdows confirmed that the game will be locked at 30 frames a second and that two-player online co-op would be featured.

“If someone was joining now their Gamertag would appear over that player’s head,” he said, pointing at one of Fiddy’s “crew”.

“It’s drop-drop out, absolute hot-swap. If you decide to be another character it will just hot-swap that character out.”

The game’s alpha stage frame-rate was a little choppy. Widdows allayed fears:

“Historically we’ve found that as long as you have consistent 30, then that’s absolutely fine for a shooter,” he explained. “The 60 mantle is a difficult one to achieve, especially when you’re going for the graphical quality we’re going for.

“When you drop down from 60, it all feels pretty rough. However at consistent 30, even if you drop a frame occasionally you never really notice it, so that’s the decision behind that.”

50 Cent: Blood on the Sand is coming to 360 and PS3 in the fourth quarter this year.

By Mike Bowden

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



50 Cent: Blood On The Sand

  • 50 Cent: Blood on the Sand sells 1/12 of Bulletproof

    50 Cent: Blood on the Sand has sold a twelfth of the previous title in the series, 50 Cent: Bulletproof. Released in February, the game has sold approximately 56,000 copies  in the US since April, and during the same time span, Bulletproof boasted 681,000 copies sold with 1,123,000 units in it’s lifetime. Blood on the […]

  • Play 50 Cent: Blood on the Sand with 50 Cent

    On March 1, 50 Cent plays his own game, 50 Cent: Blood on the Sand, with Xbox Live Gold members. Those interested in going toe-to-tow with the rapper himself need to be online half an hour before the Game with Fame session starts this Sunday at 6.00pm EST. Send a friend request to the following […]

Sierra Spring Break 08

  • No DS PKE meter in Wii Ghostbusters, says Randel

    In an email to videogaming247, Terminal Reality boss Mark Randel said that the DS won’t be used as PKE meter in the Wii version of Ghostbusters as we mistakenly reported yesterday. “I’m sorry to report that, unfortunately, this is not a feature of the Wii and DS version of the game,” he wrote, smearing egg […]

  • Sierra Spring Break 08: Ghostbusters allows you to connect DS to Wii as PKE meter

    Whilst being entertained by Ghostbusters developer Terminal Reality at the Sierra Spring Break 08 in Mallorca last week, studio director John O’Keefe said that the PS2 and Wii versions were being outsourced to Red Fly, and that you’ll be able to connect your DS to your Wii and use it as your PKE meter (the […]