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BioWare aims to make secret MMO "the most compelling experience ever delivered", says boss Muzyka

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Speaking to videogaming247 at yesterday's EA Games Studio Showcase in London, BioWare head Ray Muzyka said that the developer's as yet unnamed MMO will be "most compelling" gaming "experience ever delivered," assuming the development team achieves its targets.

"I think the idea of emotion and narrative in an online game, combined with the best of breed features in MMOs … You know, we have great respect for all the MMOs out there, so it's not disrespectful at all in our development process; instead it's kind of how to do we innovate, how do we add, how do we augment what's already great and make it even better and amazing," he said.

"And I think the idea of narrative and emotion and characters that are really compelling and interacting in a way that works and is compatible with the social interaction at the same time, so it's like moving together through a shared story: I think that idea is incredibly compelling.

"And if you combine that with progression, exploration, customization and combat, which are the staples of current MMOs... with another pillar of story, and put it all in a social context, I think you have something that could be an incredibly rich and maybe the most compelling experience ever delivered. That's our goal."

BioWare has put no date on its MMO as yet, and has never spoken of its identity. Rumours have constantly pointed to a Star Wars game, but no one knows for sure.

Unsurprisingly for BioWare, though, it sounds as though the bar has been set very high. Hopefully we'll get more on this sooner rather than later.

You can listen to the full interview with Ray by hitting the play button below.

[audio:msseffectint.mp3]

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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