If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

GTA IV has frame-rate and pop-up issues, says 1up

gtaiv42.jpg

According to a 1up preview, GTA IV suffers from the same glitching and frame rate issues as its predecessors.

"You'll likely notice the same graphical 'quirks' that the series has dealt with since the jump to 3D. The same filmlike, grainy framerate exists and usually holds steady, but it can momentarily dip when things get frantic," the article says.

"There's some long-distance graphical fade-in as well as some street-level hazards that appear only after you hit them. Traffic will be nonexistent one second, then three cars deep when you rotate the camera back around, and then completely disappear when your wanted level gets to two or three stars (which is oh-so-fun when you desperately need a getaway vehicle)."

However, this time round, Rockstar has made attempts to veil them.

"But even these problems have been 'upgraded' in a sense for GTA4: An artistic application of filters hides some of the uglier character models, there's more types of cars to choose from, and overall, the feel of the city trumps any of the shortcomings we're familiar with by now. But you'll be able to see that in the screenshots and eventual videos."

By Mike Bowden

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Grand Theft Auto IV

PS3, Xbox 360, PC

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments