Turning Point not aimed at “core gamer” says Spark

By Patrick Garratt, Thursday, 6 March 2008 12:27 GMT

Alternate reality World War FPS Turning Point wasn’t aimed at the mass market, developer Spark has claimed, and was instead a “high concept” game.

“You know, I think that when you try to do games that are about a mass market, and Turning Point is definitely a high concept idea, that with the time and money we had we did the best to execute on, our target was not really the core gamer,” said Spark CEO Craig Allen. “I think that we’re finding that the people who look at it like, ‘Is this going to be fun, something I can drop into, in a world I haven’t seen before and have a good time?’ really love the game.

“People that are looking at it with more of a critical eye of ‘Is this game revolutionary, is it doing play mechanics I’ve never seen before, is it driving new technology?’… it was never meant to do those things. If people look at it in the right way, I think they really enjoy what they see. You can certainly look at it and say it’s not revolutionary, so those opinions are certainly a lot more critical.”

Turning Point’s had a bit of a rocky road to market, getting a panning over its demo, a backlash Spark took pains to address publicly. The game releases on March 14.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Spark Unlimited

Turning Point: Fall Of Liberty

  • Turning Point faces slight delay in Europe

    According to this, Codemasters shooter Turning Point: Fall of Liberty has been delayed by two weeks in Europe and will now release on March 14. No reason has been given for the delay. The US date of February 29 remains unchanged.

  • Pre-order Turning Point, get postcards

    Codemasters has revealed details of its US pre-order campaign for Turning Point: Fall of Liberty, the alternative history WWII shooter from developer Spark. US gamers who sign up early will get loads of weirdy Nazi-ish stuff, including post cards featuring game art, acces codes to “enhance the game experience”, a behind-the-scenes DVD and a 1931-53 […]