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Assassin's Creed PC slips into April, new "average specs" released

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According a Q&A we've just been sent through by Ubisoft, the PC version of Assassin's Creed has now been moved to April.

"The game will ship in the early days of April," said Charles Beauchemin, technical lead on the game.

The title was originally planned for a March release.

There's quite a lot of other stuff in the answers (after the link) about the new version, including specs for an "average machine needed to play the game".

"Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances," said Beauchemin. "Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better)."

Full thing after the jump.

The game is being released four months after the console versions. How did you use this extra development time?

Charles Beauchemin: Based on the feedback we got after the release of the console versions, we decided to add even more variety by developing a total of 4 new investigation types (Archer assassination, rooftop race challenge, merchant stand destruction challenge and escort challenge). The archer assassination requires the player to assassinate the archers in a dedicated zone without being seen. In the rooftop race challenge, the player will meet an informer and will have a set amount of time to reach a second informer. In the merchant stand destruction, some merchants have ties to the assassination target and their activities must be stopped by Altaïr. Finally, in the escort challenge, the player needs to securely escort a fellow Assassin from point A to point B.

Will the game exploit DX 9 and DX10?

The game comes with both DX9 and DX10 executables. If you own a DX10 card running on a Vista system, the game will use the full capabilities of the board to optimize the performances of the 3D graphics. You'll be able to play the game at high resolutions with minimal impact on your framerate.

In your opinion, what is the average machine needed to play the game?

Any dual-core machine running at 2.2GHz and over with a decent graphic card (such as a ATi HD2600 or a NVidia 8600) will give great performances.
Our minimum requirement is a Pentium D 2.4GHz or a AMD X2 Athlon 3800+, equipped with a Shader Model 3.0 card (ATi X1300 and better, NVidia 6600 and better).

AC has been perceived as a new milestone on consoles but pretty repetitive at times – did you try to tune this on the PC version?

As mentioned in the first question, we included 4 new investigation missions to increase the variety so in total, we now have a total of 9 investigation missions. Also, you can now skip from one city to another without going through the kingdom once you visited every city.

How did you manage to adapt the gameplay to the PC and to the PC controls in particular?

Even though we support the Xbox 360 controller just like the console version, the user can choose to play with the keyboard and mouse for a more direct control over the camera and access to the menus. There are 4 default keyboard and mouse configurations that can all be customized to the player's needs.

It’s been said quite a few times that the AI on guards and on the crowd was not always as “ideal” as promised : have you managed to, improve this on the PC version?

We modified the reaction of guards in certain occasions. Blending when close to a dead body doesn’t work anymore; guards will spot you if you stay too close. Also, the reaction of the guards to stealth assassination is now based on the number of NPC around you making it more realistic. If there is no one around you, guards will spot you much faster and if the crowd is bigger, you won’t be spotted that fast.

How are the X360 achievements translated to the PC version?

You can still collect flags and templars but there is no achievement in the PC version.

What is the game due to be released?

The game will ship in the early days of April.

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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