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Major League Eating "is really a fighting game"

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Mastiff boss Bill Swartz has given first details of the recently announced Major League Eating game, claiming that we're going to be "shocked" at the intricacies of trying to eat 50 virtual hotdogs.

"I figured we could do a really good game," he said. "I read the forums, I know what guys are saying. A lot of people out there seem to think that because it's Major League Eating, it's going to be a trivial game, like the whole thing's going to be button-mashing. Without giving too much away, I think that people are going to be shocked at the depth of play. At the end of the day, our game is really a fighting game with moves, counter-moves, strategy."

Swartz also explained the reasoning behind being interested in the franchise in the first place. In fact, videogaming247 Quote of the Month Award, February 2008, goes to the following paragraph.

"We started because we wanted a widely-known but under-appreciated - at least in the videogame world - intellectual property," he said. "In terms of my attraction to Major League Eating and competitive eating in general, I like to think of myself as a civilized person. But I'm also a man, like you. And what's civilization about? Civilization is about taking the raw impulses of especially young men and putting restrictions on them so you can have a functioning society. If you didn't have civilization, all we'd have is 12-28 year old guys going around and stealing, raping, killing. So you build this social rules for tens of thousands of years, and you get society, where everyone follows the same rules and so on. That tension between our baser selves and society's rules has always fascinated me."

Genius.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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