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Hellgate didn't meet expectations, says Roper

hellgatelondon.jpg

Flagship head Bill Roper's held his hands up over PC oddity Hellgate: London and said that it wasn't the game he wanted it to be.

"I think that people had incredibly high expectations that we simply didn't meet," he said, adding, "We simply tried to do too much with the game. Vista, DirectX 10, being both a single-player boxed product and a multiplayer online game, a simultaneous launch in seven languages across Europe, the US and South East Asia, and creating our own fully-featured online destination on top of all that."

Sounds like you may be right, Bill, but we do know a few Germans that properly love Hellgate because you "can just keep your finger down and keep firing." There's got to be something to be said for that.

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Hellgate: London

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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