Xbox 360 was needed to “do justice” to Rez, says Mizuguchi

By Patrick Garratt
20 February 2008 07:15 GMT


Speaking here, Tetsuya Mizuguchi has said that Xbox 360’s specs were needed to bring about the final version of this arty shooter, Rez, with the recent release of Rez HD.

“Being able to display Rez HD in the 16:9 widescreen format… leads to a greater sense of immersion for the player. I really feel that high resolution can cause humans to be stimulated and moved on an emotional level,” he said. “The number of players of Rez seems to have gradually increased over the past six years. To be honest, without developing it for a console with the high specifications of the Xbox 360, we couldn’t really have done justice to our aspirations for Rez.”

Eurogamer gave Rez HD a 10. We’re saying nothing.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 merch