Mistwalker boss Hironobu Sakaguchi, developer of Xbox 360 RPG Lost Odyssey, has said that “risky” gameplay additions weren’t on the agenda for the game, and he wanted to instead focus on evoking emotion in the player.
“With Lost Odyssey I had a desire to make a game which could evoke the player’s emotion,” he said. “To pursue that desire, I decided to adopt my traditional style in game system rather than taking a risky attempt. It received a reputation as ‘the very first game I had tears in my eyes’ from Japanese players. I was most pleased by that comment.”
Lost Odyssey releases in the US tomorrow and in Europe on February 29.