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Lost Odyssey man steered clear of "risk"

Mistwalker boss Hironobu Sakaguchi, developer of Xbox 360 RPG Lost Odyssey, has said that "risky" gameplay additions weren't on the agenda for the game, and he wanted to instead focus on evoking emotion in the player.

"With Lost Odyssey I had a desire to make a game which could evoke the player's emotion," he said. "To pursue that desire, I decided to adopt my traditional style in game system rather than taking a risky attempt. It received a reputation as 'the very first game I had tears in my eyes' from Japanese players. I was most pleased by that comment."

Lost Odyssey releases in the US tomorrow and in Europe on February 29.

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Lost Odyssey

Xbox 360

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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