New Ghostbousters details slime Web

By Patrick Garratt, Tuesday, 29 January 2008 09:02 GMT

Destruction has summarised Game Informer’s preview of the upcoming Ghostbusters games from Vivendi (Activision Blizzard, whatever), including this:

  • There are two, semi-separate ghostbusting projects at this time, one for a Wii/PS2 release, the other, grander effort being saved for the 360, PS3 and PC.
  • The big project is being developed by Terminal Reality, and has realistic graphics running on a proprietary engine. The focus is on the single-player campaign mode, and details about the multiplayer are still TBA. It doesn’t look good for we co-op PS360 enthusiasts, though.
  • The secondary release on Wii and PS2, developed by Red Fly, is a slightly dumbed-down version that will focus on multiplayer, and has cartoony graphics instead of the main project’s realism.

There’s also news of a gun that fires double-ended “snot” laces for sticking across passageways and the like. The mind boggles. No release date on any of this yet, aside from “autumn 2008”.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Dan Akroyd

  • Dan Aykroyd likes the look of Ghostbusters on Wii

    Dan Aykroyd has told Newsweek that he prefers how the characters look in the Wii version of Ghostbusters as the style resembles The Incredibles. “Honestly, I love the way we look in the Wii platform, because it resembles the animation that was done in The Incredibles,” he said. “Anybody who looks like an Incredible is […]

  • Ghostbusters script is 480 pages long, says actual Ghostbuster

    Speaking to videogaming247, Ernie Hudson – the actor who played Winston Zeddmore in the Ghostbusters movie – has revealed the length of the upcoming game’s script. Basically, it’s a half a Haze. “You know, I read the script, and it’s a really good script,” he said. “It’s huge. It covers every possibility. A regular film […]


Print Is Dead