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11% of devs working on games with loot boxes according to GDC State of the Game Industry survey

One-in-ten game developers are working on games that will be supported by “paid item crates” according the State of the Game Industry survey, presented by GDC.

The sixth-annual survey was completed by nearly 4,000 people.

When asked, “Which business model(s) are you planning to use for your next
completed game,” 11% of respondents indicated that they were working on something that would include loot boxes.

49% of respondents indicated that their games would be pay-to-download, while 39% said their game would be free-to-play.

22% and 21% of developers said that their games would include paid in-game items and currency respectively.

20% said their game would receive updates and DLC for free.

Respondents could choose more than one option, so the percentages don’t add up to 100%.

This comes after sustained controversy and criticism of the implementation of premium microtransaction economies in full-priced games. Most recently, Ubisoft’s Ghost Recon: Wildlands added loot crates to the game months after it had released.

ghost_recon_wildlands_fallen_ghosts- brightened-up

Another interesting highlight of the survey's results was a reminder of the size of the mobile video game development industry.

More developers were currently working on games for mobile than any home console - although PC was the most popular platform. 60% of people surveyed were working on a PC game, followed by 36% working on mobile and tablet, with 30% and 26% working on games for PS4 and Xbox One respectively.

Despite only 12% of developers reporting that they were making a game for the Nintendo Switch, there was still significant interest in the console. When asked “Which platform(s) most interest you as a developer right now,” 59% said PC, 39% said PS4 and 36% said Nintendo Switch.

About the Author

James Billcliffe avatar

James Billcliffe

Guides Editor

James suffers so you don't have to. Whether it's raging so hard at Sekiro that he bit his own hand, or confronting a 20-year fear of zombies to complete Resident Evil 2 eight times, he creates guides and reviews for the biggest blockbuster games.

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