Tag Archives: Yusuke Hashimoto
Mon, Aug 02, 2010 | 08:21 BST
New Bayonetta “information” this week

Platinum said over-night that it’s about to release new “information” on pseud-loved fighter Bayonetta, bringing hope of a sequel announcement.
Wed, Oct 28, 2009 | 22:24 GMT
Bayonetta dev diary discusses backstory, fighting angels

Platinum Games has released a developer diary featuring Hideki Kamiya and Yusuke Hashimoto discussing the backstory for Bayonetta.
Apparently, the witch has lost her memory one the battle withe angels begins, but as the game progresses she regains it and it is up to the player to find the mysteries surrounding her past.
Also mentioned was the creative license the designers were given with enemies, weapons, and the ability to customize Bayonetta.
It is never mentioned why her head looks smaller compared to the rest of her body, but that is not what matters. What matters is that the game looks badass, and will hopefully play that way as well.
Video is past the break, game’s out early 2010.
Sat, Sep 12, 2009 | 17:42 BST
Platinum Games’ Hashimoto wants to play Natal “as soon as possible”

Bayonetta producer, Yusuke Hashimoto, has told D’toid that Platinum Games are very interested in motion controls – providing the games created are not “carbon copies” of previous games in that genre.
“I’m very interested in motion control because it has the potential to take video gaming to a whole new level,” said Hashimoto. “However making sure you actually engage the player is key, so it’s important to create motion controlled games that really innovate, and not just another carbon copy of a pre-existing motion control game.
“Natal does look really exciting, I want to play it as soon as possible.”
Full think through the link.
Wed, Aug 19, 2009 | 12:43 BST
Bayonetta “80 percent complete,” says Hashimoto, Sega “not disappointed” at slip
Platinum’s Bayonetta is four fifths complete, producer Yusuke Hashimoto told VG247 at GamesCom today, with Sega adding that it’s not concerned about the title being pushed back into next year.
“In terms of development, we’re actually aboiut 80 percent there,” said Hashimoto, speaking after a demo.
“We’ve only made the really basic parts, what makes the game really, really good, what makes the game really, really fun.
“We’re at the stage to actually polish the game, to balance it out nicely; to make it really nice and tidy.”
Sega said the decision to move the mental actioner into 2010 was simply down to crowding and cash.
“No, we’re not disappointed,” said brand manager Antione Malont.
“It was purely a business decision. We’ve got a lot of games coming from Sega already coming this year.
“Bayonetta is really, really important to us, and we want it to work very well, that’s why we decided to postpone untiul very early next year.”
For the record, Bayonetta looks absolutely incredible. You will buy it. It’s common sense.
Thu, Jul 16, 2009 | 16:50 BST
SEGA to show Bayonetta at Comic-Con with live-action model

SEGA will be showing off Bayonetta during Comic-Con July 23-26, and producer Yusuke Hashimoto and lead character designer Mari Shimazaki will host a panel titled “The Making of Bayonetta” on July 24.
That’s not all, either.
A live-action model will be present and to top things off, a Bayonetta coslpay contest will be taking place.
Should be interesting to see those pictures.
Full details are in the press release after the break.



Sony stocks rise following today’s announcements