Tag Archives: Yoshihisa Hashimoto
Mon, Nov 26, 2012 | 23:20 GMT
Square Enix tech guru “encouraged”, says Japan “hasn’t lost”
Square Enix technical director Yoshihisa Hashimoto, the man behind the glorious Luminous engine, thinks Japanese development can climb back on top if developers put in the effort.
Thu, Jun 20, 2013 | 02:55 BST
Luminous Engine demo shots are drop dead gorgeous
During E3, Square Enix showed off a real-time demo of its Luminous Engine and we’ve got some high resolution shots for you posted below. You can watch the demo, which was posted last night, through here. Try not to drool overly much.
Wed, Jun 06, 2012 | 05:23 BST
Square Enix’s new Luminous Engine demo is amazing
Next-generation hardware won’t know what hit it. Check out this gorgeous footage of Square Enix’s Luminous Engine, all real-time.
Tue, Jul 07, 2009 | 17:12 BST
Rumor: Yoshihisa Hashimoto leaves Sonic Team for Square Enix

Sonic Team’s Yoshihisa Hashimoto has left Sega and is now technical director at Square Enix.
This is according to his LinkedIn profile.
Apparently, this happened about a month and a half ago.
No official statement has been released.
Via GoNintendo, Tssznews.
Thu, Nov 13, 2008 | 10:59 GMT
Sonic Unleashed can win back the fans, says Sega
Speaking to Kikizo, Sonic Team studio director Yoshihisa Hashimoto has said that Sonic Unleashed is going to be the game to win back the hedgehog’s fans.
“Yes, I do think so,” he said when asked if the faithful will be pleased.
“Because Sonic Unleashed has the game play elements that loyal Sonic fans want. It is not designed to be in the same format as classic Sonic, but we took out the best part of classic Sonic and successfully revived it to be a new Sonic the Hedgehog of the 21st Century.”
Hashimoto did concede, however, that criticisms of recent Sonic games were valid.
“I think the fans’ evaluations are fair I often read the forums run by Sonic fans on a routine basis,” he said. “I hardly feel any discomfort from their comments. I often find myself rather agreeable to them.”
More through there.
Mon, Jul 14, 2008 | 13:32 BST
Sonic Unleashed to “create a pace that never allows the player to grow bored”
According to this Campsonic exposé of the current issue of GamesTM, Sonic Unleashed lead designer Yoshihisa Hashimoto says that each level will last around five minutes, so that the player never becomes bored.
“There are a couple of guidelines we followed in designing the levels,” he said. “The first is that each 2D or 3D section should last around 15-30 seconds. The second is that the overall stage should be no more than five minutes long.
“We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long. The idea is to create a pace that never allows the player to grow bored.”
More through the link.
By Mike Bowden





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