Tag Archives: Yoshihisa Hashimoto
Mon, Nov 26, 2012 | 23:20 GMT
Thu, Jun 28, 2012 | 09:51 BST
Wed, Jun 06, 2012 | 19:15 BST
Wed, Jun 06, 2012 | 05:23 BST
Next-generation hardware won’t know what hit it. Check out this gorgeous footage of Square Enix’s Luminous Engine, all real-time.
Tue, Jul 07, 2009 | 17:12 BST
Thu, Nov 13, 2008 | 10:59 GMT
Speaking to Kikizo, Sonic Team studio director Yoshihisa Hashimoto has said that Sonic Unleashed is going to be the game to win back the hedgehog’s fans.
“Yes, I do think so,” he said when asked if the faithful will be pleased.
“Because Sonic Unleashed has the game play elements that loyal Sonic fans want. It is not designed to be in the same format as classic Sonic, but we took out the best part of classic Sonic and successfully revived it to be a new Sonic the Hedgehog of the 21st Century.”
Hashimoto did concede, however, that criticisms of recent Sonic games were valid.
“I think the fans’ evaluations are fair I often read the forums run by Sonic fans on a routine basis,” he said. “I hardly feel any discomfort from their comments. I often find myself rather agreeable to them.”
More through there.
Mon, Jul 14, 2008 | 13:32 BST
According to this Campsonic exposé of the current issue of GamesTM, Sonic Unleashed lead designer Yoshihisa Hashimoto says that each level will last around five minutes, so that the player never becomes bored.
“There are a couple of guidelines we followed in designing the levels,” he said. “The first is that each 2D or 3D section should last around 15-30 seconds. The second is that the overall stage should be no more than five minutes long.
“We try to switch between 2D and 3D as often as possible so that no one sequence lasts too long. The idea is to create a pace that never allows the player to grow bored.”
More through the link.
By Mike Bowden