Yannis Mallat

Watch_Dogs – Yannis Mallat on the reveal and tech

Watch_Dogs, the new IP from Ubisoft Montreal, is turning plenty of heads. With the reveal of it’s release date earlier today, VG247 spoke to studio head Yannis Mallat about the game.

Yannis Mallat headlines

  • Ubisoft Montreal CEO feels next-gen will see fewer triple-A games "taking a bigger chunk of the market"

    Ubisoft Montreal CEO Yannis Mallat expects current market trends to continue with next-gen systems: big triple-A titles with more production values and the usual tablet, mobile and social games space. However, this will lead to “B-games” being pushed out.

  • PS4's familiar architecture is "pleasant surprise", says Ubisoft Montreal boss

    PS4 has proven to be a “pleasant surprise” according to Ubisoft Montreal CEO Yannis Mallat. The developer has compared Sony’s latest rig to previous PlayStation models and has deemed PS4 to be both familiar and manageable. Smiles all round it seems.

  • Xbox 720 specs will be "aligned" to PS4, suggests Ubisoft Montreal boss

    Xbox 720 will closely follow Sony’s PS4, according to Ubisoft Montreal head Yannis Mallat. He has suggested Microsoft’s rig will laregly bear the same features and horsepower under the hood in a new interview.

  • Assassin's Creed fans "happy" with annual releases

    Ubisoft Montreal boss Yannis Mallat believes Assassin’s Creed fans enjoy the franchise’s yearly release schedule, which gives development teams time off while still delivering fresh product.

  • Prince of Persia franchise is "being paused” for the time being

    Ubisoft has said the Prince of Persia franchise is “being paused” until it decides where the series should be taken next.

  • Ubisoft Montreal's creative spirit "still very much alive"

    Despite boasting 2,100 employees and a finger in almost all of the publisher’s pies, Ubisoft Montreal studio head Yannis Mallat believes the developer still has that brand new feeling.

  • Ubisoft investing $505 million in Jade Raymond's new team

    In its efforts to build the new Toronto studio into an 800-strong team, Ubisoft is putting aside $505 million.

  • Ubisoft's counting on the future of 3D gaming

    Ubisoft’s crossing its fingers that 3D gaming will hit the ground running like a kid escaping the switch, according to Montreal bossman Yannis Mallat. While most households do not yet own a 3D TV, Mallat compares it to stereo sound, saying that it’s the wave of the future. “3D is to pictures what Dolby Stereo […]

  • Ubisoft: Splinter Cell franchise a 360 exclusive "until further notice"

    Ubisoft’s Canadian division CEO, Yannis Mallat, said during the GameON finance conference that as far as the console version of the Splinter Cell franchise is concerned, it is to remain an Xbox 360 exclusive for the time being. “Until further notice [it’s staying on Xbox 360],” Mallat told GamingUnion. “However, I’m only the one making […]

  • Ubisoft knows setting for Assassins Creed III

    Ubisoft’s already drummed out in it’s head the setting for Assassin’s Creed III, according to CEO of Ubi’s Montreal studio Yannis Mallat. They still aren’t going to say anything though, not even a hint. “Oh yeah,” said Yallat, when he was asked if the developer knew which parts of history the next game will see. […]

  • Ubisoft: Conviction is "definitely worth the wait"

    Ubisoft Montreal CEO Yannis Mallat has said to Videogamer that when Splinter Cell: Conviction is released, it will be “worth the wait”. He was speaking at the premiere of Assassin’s Creed: Lineage, where he already hinted that a PS3 version of Conviction isn’t out of the question just yet. “The answer definitely is that Splinter […]

  • Ubisoft: "There is always hope" for SC: Conviction PS3

    Conviction on PS3? Don’t quite rule it out yet, as there is “hope” yet according to Ubisoft Montreal CEO Yannis Mallat. He was speaking to Videogamer at the premiere of Assasin’s Creed: Lineage. “There is always hope,” said Mallat. “I can’t predict the future. But it’s good to hear that people who can’t play Splinter […]