Tag Archives: XCOM
Tue, Jan 17, 2012 | 00:57 GMT
Report – XCOM delayed into 2013
IGN has highlighted a mention in the print version of GameInformer that 2K Marin’s shooter XCOM has been pushed back to 2013. The delay was apparently revealed as part of the unveiling of Firaxis’s strategy release, XCOM: Enemy Unknown. The shooter had been expected during 2012, and a 2K Australia representative could not confirm the date change.
Thanks, Gamefront.
Fri, Jan 13, 2012 | 00:27 GMT
Research uncovers new details on XCOM: Enemy Unknown
Less than a week after its big reveal, we’ve been drip-fed some more info about the upcoming reboot/remake of XCOM: Enemy Unknown, on its way from Firaxis.
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Thu, Oct 20, 2011 | 05:16 BST
Rumour – 2K Marin struck by layoffs
Whispers say a number of staff at 2K Marin’s Canberra studio have suddenly found themselves unemployed.
Thu, Sep 22, 2011 | 19:58 BST
First developer diary for XCOM released
2K has released the first developer diary for XCOM, which answers the question: “What is XCOM?”
Mon, Aug 29, 2011 | 08:24 BST
Monday Shorts – Farewell PAX edition, socks, David Jaffe swears
A lot of news came out of this weekend, largely thanks to PAX. Get your fill of soundbites within.
Fri, Aug 26, 2011 | 05:56 BST
XCOM E3 demo walkthrough shows off RPG elements
Finally, we at home can take a look at the XCOM demo shown at E3 in June – complete with developer commentary, no less.
Wed, Aug 03, 2011 | 05:08 BST
XCOM has ‘evolved’, not ‘changed’ since initial showing
XCOM didn’t change radically between its 2010 and 2011 E3 showings in response to negative reaction, 2K has said – it’s just continued its natural development.
Wed, Jul 13, 2011 | 05:37 BST
2K studios “don’t want to do the same things all the time”
2K is aiming to balance innovation and profitability in games the way Miramax did with cinema, president Christoph Hartmann has said.
Thu, Jun 30, 2011 | 07:31 BST
XCOM puts narrative first
2K Marin is playing to its strengths with XCOM: story telling.
Tue, Jun 21, 2011 | 13:57 BST
Aliens Ate My Neighbors: 2K Marin’s Gray on XCOM
XCOM went off the grid for nearly a year, and it used the time to do some serious soul-searching. Has it changed for the better? We saw the game and chatted with 2K Marin to find out.
Tue, Jun 14, 2011 | 22:25 BST
Smith says 2K took the “spice” from the XCOM series and made it the “meat” of the revamp
Drew Smith has the team behind XCOM is taking elements that made the previous games in the fun and “bringing it” with the revamp slated for next year. During E3, the producer spoke with GamePron in the video posted below regarding what has been going on behind the scenes on the tactical FPS. Sounds like research will play a bigger role this time around as well. XCOM is slated for March 6 in the US and March 9 in the UK on PC, PS3, and Xbox 360.
Fri, Jun 03, 2011 | 13:20 BST
XCOM confirmed for March 2012, PS3 version announced
2K’s announced that XCOM will make its way to stores on March 6 in the US and March 9 in the UK next year for 360 and PC. And PS3 too.
Mon, Feb 28, 2011 | 22:05 GMT
2K denies changes to XCOM development
2K has confirmed the resignation of Martin Slater, head of the Australian slice of 2K Marin, but denied the “big changes” to XCOM rumour which surfaced a fortnight ago.
Wed, Feb 16, 2011 | 13:40 GMT
Rumour: XCOM undergoing “some big changes” post-announcement
According to semi-retired internet sluth superannuation, the 2K Australia-made reboot for XCOM has seen “some big changes” since its announcement last year.
Sat, Jun 26, 2010 | 18:30 BST
XCOM going FPS is “almost ideal”, says Pelling

2K’s Jonathan Pelling, creative director for XCOM, has said that revamping the strategy series as a first-person shooter seemed like the right thing to do.
Fri, Jun 25, 2010 | 23:38 BST
Interview – XCOM’s Jonathan Pelling

With the exception of a certain single most popular subscription-based fantasy MMO in the entire world, radical genre reinventions and videogames have something of a checkered past. In the eyes of many, it’s like tracking mud all over holy ground, lighting a national flag on fire, or saying Firefly was overrated. In other words, a criminal offense of the highest order.
That, however, did nothing to dissuade 2K from taking the reigns to XCOM and steering it in an entirely new direction. Bye bye, turn-based strategy game. Hello, first-person shooter. 2K just painted a big red target on its back, angered a bull, then allowed itself to be chased into a minefield full of hornets’ nests. But was it worth it?
Creative director Jonathan Pelling sure seems to think so. We had a chance to sit down with him during E3, and – while we’re not entirely convinced just yet – he spoke with the kind of conviction that only plenty of thought and a determined, consistent direction can produce. From the sound of things, XCOM is in good hands. But enough from us. Pelling’s words speak for themselves. Click past the break to hear his thoughts on why XCOM may be truer to the franchise than the original X-Com, what the deal is with those blob aliens, what 2K’s doing to create a strategic first-person shooter, and tons more.
[Interview by Nathan Grayson]
Fri, Jun 11, 2010 | 09:55 BST
First XCOM trailer full of blob monsters, win

Let’s say you’ve got something on your face. It’s a little black smudge. Kinda goopy. Your nearby tools are a neatly folded napkin and a fully loaded shotgun. In such a situation, a completely sane person would, of course, reach for the napkin, unfold it, and discretely dab at their face until the hideous blemish was nothing but an ugly memory.
If the above situation happened in 2K’s XCOM revival, however, a completely sane person would also be a completely dead person.
That smudge? Not a smudge. Turns out, it’s a creepy, crawly, and – oh yeah – face-devouring blob monster alien. Weird on paper, yeah, but kind of terrifying in action. Check it out after the break, courtesy of IGN.
Sun, May 09, 2010 | 09:21 BST
XCOM screens revealed

Eurogamer Spain has posted up some new screens of 2K Games’ XCOM, currently in development at 2K Marin.



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