Tag Archives: Xbox Live Indie Games
Sun, Feb 03, 2013 | 23:19 GMT
Thu, Jan 31, 2013 | 21:59 GMT
Emails allegedly sent to XNA developers suggest Microsoft may be phasing out the development environment behind Xbox Live Indie Games.
Tue, May 22, 2012 | 03:00 BST
From May 23, Microsoft will allow Xbox Live Indie Game developers to change pricing far more frequently, allowing for experimentation and flash sales.
Wed, Dec 21, 2011 | 23:55 GMT
The developers of such world-renowned titles as “Try Not to Fart,” and “Why Did I Buy This?” have released an all-new game with a much more somber tone. It’s called “Homeless” and stars a panhandler begging for spare change. Video after the break. More »
Fri, May 13, 2011 | 08:29 BST
It could be a good thing, it could be a bad thing, but Microsoft has now announced that Xbox Live Indie developers will have the ability to – among other things – choose the game’s release date.
Tue, Apr 19, 2011 | 08:18 BST
Following a spate of suspected malicious and bogus low ratings for games on Xbox’s indie game service, Microsoft has stepped in and changed the way votes are cast.
Wed, Mar 30, 2011 | 00:52 BST
Microsoft is investigating Xbox Live Indie Game rankings manipulation after suspected shenanigans last week.
Tue, Nov 09, 2010 | 11:55 GMT
Microsoft has moved the Xbox Live Indie Games channel into the Games and Demos section of Marketplace after developers said last week it was too hard to find.
Fri, Jul 24, 2009 | 15:42 BST
Xbox Live Community games has a new pricing structure for titles on the service, and some will be as low as $1.
The old pricing is going the way of the Dodo, which included hobbyist developers to be able to price titles for 800 Microsoft Points ($10), 400 MSP ($5), and 200 MSP ($2.50).
Instead, a tiered system has gone into place offering three different price points: 400 Microsoft Points ($5), 240 MSP ($3) and 80 MSP ($1; dollar values approximate).
Only games 50 MB in size and smaller can be sold for 80 MSP, and games currently at the price point of 200 MSP get shifted to 80 MSP unless the developer changes it themselves – but if the price is currently 800 it stays that way until the game gets an update which causes it to move to the tiered system.
Despite the changes, Microsoft will still not allow a full game to be a free download.
More over on Gamasutra.
Thu, Jun 11, 2009 | 19:44 BST
Microsoft has decided to change the name of its Xbox Live Community Games to Xbox Live Indie Games, reports Gamasutra.
The company’s reasoning is so that gamers can have a better “understanding and discoverability” of independent titles via the service.
Makes more sense really.
Expect the change to occur sometime after July.