Tag Archives: Xbox Live Community Games
Wed, Jun 24, 2009 | 20:05 BST
Xbox Live Community games not “financially viable”

Clover developer Binary Tweed has told Digital Spy that the Xbox Live Community Games market is too small to be “financially viable”, and that the service’s only use is as an “arena for proving concepts”.
“It’s a shame to say that Clover has not sold as many copies as we’d hoped for. As it stands, through Community Games alone, we definitely won’t recoup costs,” said company boss Daniel Jones.
“Frustratingly enough, the critical reception to the game has been good. The size of the XBLCG market is prohibitively small to be financially viable, so I can only see it being of use to Binary Tweed as an arena for proving concepts.”
Whoops. More through there. Thanks, GI.
Thu, Jun 11, 2009 | 19:44 BST
Xbox Live Community Games to get a name change

Microsoft has decided to change the name of its Xbox Live Community Games to Xbox Live Indie Games, reports Gamasutra.
The company’s reasoning is so that gamers can have a better “understanding and discoverability” of independent titles via the service.
Makes more sense really.
Expect the change to occur sometime after July.
Wed, Jul 23, 2008 | 08:11 BST
Microsoft details community XNA games business model
Microsoft will start selling user-created games on Xbox Live this autumn, the firm announced today, at three different prices – the equivalent of $2.50, $5 or $10.
Up to 70 percent of the revenue will be split with the games’ creators. As is already known, any game to make it to the store and be valid for sale will need to pass a peer-review system.
“Not only are we democratizing game development with Xbox Live Community Games later this year, but we’re creating an opportunity for aspiring developers,” said XNA tech boss, Chris Satchell.
Remember that you have to be a member of the XNA Creators Club to be able to make a game applicable for Live sale, and that costs $99 per year.
Big news. Loads more here.


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