Tag Archives: X-Men Origins: Wolverine
Tue, Dec 07, 2010 | 11:59 GMT
Rumor: Raven Software developing stealth-based Bond game, taking focus off X-Men Origins sequel [Update]
Tomorrow never dies. And neither does Bond.
Lord, that was a shitty movie.
Fri, Oct 09, 2009 | 20:51 BST
Today, Home users can get some Wolverine claws.
Twentieth Century Fox and SCEA are giving away free upgrades to Home users to celebrate the European release of X-Men Origins: Wolverine on DVD and Blu-ray.
These upgrades are the already mentioned claws and what we call a “wife-beater” t-shirt here in America.
To get your Wolverine on, all you have to do is visit the Threads Store after you watch a preview of the movie in the Home Theatre.
More via Kotaku.
Thu, Jun 04, 2009 | 16:57 BST
You already know about the Overlord II demo, but there are other things for you get your paws on this week via Xbox Live.
There’s the full game for CellFactor: Psychokinetic Wars will run you 800 MS Points ($10.00), and X-Men Origins Wolverine: Weapon X Arena which will cost you the same amount.
Some themes, trailers, and new picture packs were also added.
Full thing over on Console Monster.
The Wolverine DLC is also available on PS3 today.
Fri, May 01, 2009 | 10:40 BST
To celebrate the launch of X-Men Origins: Wolverine, Activision has “teamed up” with Edinburgh Zoo to rename Britain’s only actual male wolverine “Logan”.
Just hit the link. Suffice to say we now have tea-coated monitors.
Thu, Apr 30, 2009 | 21:42 BST
A demo for X-Men Origins: Wolverine is hitting PS3 and Xbox 360 tomorrow.
Raven’s Dan Vondrak dropped the news while recording a guest spot on Gamertag Radio.
That’s not all. We also have another video for you.
You got a look at the first 11 minutes of direct-feed gameplay for Wolverine earlier, now check out the Gambit trailer after the break.
It’s out tomorrow.
Thu, Apr 30, 2009 | 18:59 BST
The retail version of X-Men Origins: Wolverine dropped through the letterbox this morning. Get a video of the first 11 minutes of direct-feed gameplay after the break. It’s grabbed from the 360 version.
It’s amazingly violent, on first inspection. The movie runs from the opening sequence through a jungle level, which has already been seen in trailers.
We won’t spoil it. Look if you want to. It’s out tomorrow.
Wed, Apr 22, 2009 | 22:46 BST
A list of characters that are included in X-Men Origins: Wolverine has been revealed over on Videogamesblogger.
Marvel fans should recognize a few.
In alphabetical order:
- Agent Zero (David North)
- Blob (Frederick J. Dukes)
- Deadpool ( Wade Wilson)
- Gambit (Remy LeBeau)
- John Wraith (aka: Kestrel)
- Sabretooth (Victor Creed)
- Wendigo (aka: W.E.N.D.I.G.O. Prototype)
- William Stryker
- Wolverine (Logan)
Characters who appear in the movie, and may be in the game:
- Banshee (cameo)
- Bolt (Chris Bradley)
- Cyclops (cameo)
- Emma Frost
- Jason Stryker (cameo)
- Silver Fox (Kayla)
- Weapon XI
The game is expected to be released alongside the movie on May 1 for everything.
Fri, Apr 17, 2009 | 09:23 BST
The latest X-Men Origins: Wolverine trailer’s after the break, talking through the inclusion of Sabre Tooth in the game and showing the Blob, one of the boss battles.
There’s tons of gameplay in there. You probably know by now whether or not you care.
It’s out for all formats on May 1.
Wed, Apr 08, 2009 | 20:22 BST
A Raven rep, speaking at GDC, told VG247 that Hugh Jackman really got into his Wolverine role while doing voiceovers for X-Men Origins.
“You should have seen him,” she said. “He really got into the role. He even got up first thing in the morning and took a really cold shower to get himself nice and angry for his part as Wolverine.”
No mention if he ripped anyone in the studio to shreds while he was at it, but it’s nice to know that method acting isn’t a lost art.
The game’s out for all formats on May 1.
Tue, Apr 07, 2009 | 21:52 BST
There’s a dev diary for X-Men Origins: Wolverine after the break, which makes the claim that this is “the movie game that finally does not suck”.
Plenty of in-game action there, and much detail on combat, regeneration, and so on.
It’s out for all formats on May 1.
Tue, Apr 07, 2009 | 18:52 BST
Gametrailers just posted an interview with Jeff Poffenbarger, senior producer on X-Men Origins: Wolverine, in which the developer claims combat in the game is “fast, visceral and authentic”. Watch it after the break.
There’s a ton of gameplay footage in there, and it’s all looking very swish. There’s stuff in there about Wolverine healing in real-time as well.
It’s out on all formats in May.
Mon, Mar 30, 2009 | 20:01 BST
Raven confirmed during a X-Men Origins: Wolverine demo at GDC last week that, while the game will follow its tie-on movie’s plot, it’ll contain enemies and other aspects not included in the film.
By way of example, Activision demoed a boss battle including a brand new baddie, and what we saw is definitely over-the-top.
The scene showed Wolverine surrounded by a bunch of soldiers trying to kill him. Nothing too shocking there. It got a bit ridiculous when a huge mechanical giant, a Sentinel, came a-calling.
Looking a bit like Iron Man, this chap’s the size of a small skyscraper. The interesting aspect of the demo wasn’t that Wolverine turned him into scrap metal, but how.
As in most boss fights, you perform certain moves a predestined number of times and a cut-scene rolls. In this instance, the robot took off into the sky via rocket propulsion in it’s feet, with Wolverine hanging on for the ride, pounding his claws into it, pulling wires here and there.
Mr Sentinel suddenly started to not feel so good and free-fell to earth.
There was some QTE to avoid debris coming off the boss. At various points Wolverine caught up to it, climbed on board and started ripping it to shreds, before being tossed backwards to start the sequence again, and eventually hit the ground – giving the Sentinel his piece de resistance – to survive a huge explosion.
Other stuff. Wolverine looks tattered and torn after battles. He can heal himself, so ripped skin showing off bare muscles glues up quickly.
You can expect to see the game sitting on store shelves in May, for all platforms.
Thu, Apr 02, 2009 | 22:29 BST
Activision has released the first behind-the-scenes video for X-Men Origins: Wolverine.
You can watch it after the break.
We’ll repost our GDC impressions of the game once the new embargo date passes.
Tue, Mar 10, 2009 | 20:21 GMT
If you pre-order X-Men Origins: Wolverine from Gamestop, you’ll get access to exclusive DLC, Activision announced today.
The content will be four new rooms (Dismemberment Room, the Environtimental Room, the Ladder Challenge, and the Custom Combat Arena), “each of which offers players unique new toys.”
Interested? Get the skinny below.
Also after the break is a brand new trailer for the action-adventure movie tie-in. Presumably released on the same day as the DLC announcement to make you go, “Yeah, that looks great, I think I’ll pre-order it. Might as well, I get some free DLC, too.” Or something.
Go for it. It’s only money.
Games out for every platform imaginable in May.
Sat, Feb 21, 2009 | 22:52 GMT
Tue, Jan 06, 2009 | 08:30 GMT
In an interview in this month’s EGM, Raven’s Dan Vondrak has listed the games that have influenced the development team working on Marvel brawler, X-Men Origins: Wolverine.
“God of War was an influence. Devil May Cry, even Super Smash Bros., to a point,” he told the mag.
“When we play [games like that], we just like the simplicity. Every character has their basic set of moves — that’s simple. People get that, and mass market gets that, so we’re making sure we bring that to Wolverine.”
Vondrak goes on to say that the speed of Wolverine will leave other games in its wake “People are going to play Wolverine and then be annoyed with how slow other action games are,” he said.
“We’ve gone back and played highly touted action games we all love, and you’re in these attacks forever. And it’s not just the speed — it’s the ease in which you’re able to [break] out of your attacks at any time.”
Game’s out in May.
By Mike Bowden
Tue, Dec 09, 2008 | 20:14 GMT
Activision’s put first details on X-Men Origins: Wolverine, although there’s not much new to talk of aside from a spring release date. Raven’s making it.
“The video game enlists players to experience the tormented origins of Wolverine, from his escape of the Weapon X facility to the jungles of Africa and beyond,” says the press release, as you can read after the break.
PS3, 360, PC, PS2, PSP, Wii, DS and the kitchen sink.
Fri, Dec 05, 2008 | 07:48 GMT
Ziff Davis ‘zine Electronic Gaming Monthly plans on unchaining the new Wolverine game in an upcoming issue, but the EGM staff dribbled out a few details to sate gamers’ appetites until the main event hits newsstands.
The game, called X-Men Origins: Wolverine, is in development at Raven Software and promises “real-time in-game healing …an elegantly accessible combat system, a sweet boss fight against the very first Sentinel robot prototype, and lots more.”
Apparently, this time around, Wolverine’s particular brand of slice ‘n’ dice will take a few pointers from games like God of War and, er, Super Smash Bros – but how exactly those games fit into the latest X-Men jigsaw puzzle is still unknown.
Fortunately, the new EGM’s fresh fumes should already be wafting from subscribers mailboxes, so expect more info soon.
Wed, Jul 16, 2008 | 09:50 BST
According to this Joystiq report, Activision’s announced X-Men Origins: Wolverine and Transformers: Revenge of the Fallen at its not-E3 event.
Few details, but what there is can be found through the link.