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P.U.R.E. to support GLSL Shaders in next update

Wolfe Games has finished GLSL-based normal maps and depth maps, and P.U.R.E. (Purify Unify Reclaim Exterminate) will be utilizing them in the next release of the game, dubbed version 1.3. “This is a feature that we’ve been working on for nearly six months, with the coders from the Spring Engine. Normal maps and other shaders […]

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