Tag Archives: warhammer 40k
Tue, Apr 30, 2013 | 16:52 BST
Full Control today released the first video in a series of Space Hulk developer Q&A sessions. First up for the Warhammer 40,000 spin-off is a discussion of the game’s rules, multiplayer options and how chapters will work in the final product.
Thu, Mar 21, 2013 | 18:42 GMT
Roadhouse Interactive will develop a side-scrolling action game for smartphones and tablets based on the Warhammer 40,000 universe. In it, players will guide a Space Marine on his journey to destroy “endless hordes of enemies.” Additional details were not provided, and more information will become “available in the coming months.”
Thu, Mar 14, 2013 | 17:41 GMT
Slitherine and Games Workshop have signed a deal to produce a strategy game set in the Warhammer 40,000 universe.
Fri, Feb 01, 2013 | 19:40 GMT
Anchor Bay Entertainment has released a look at its Warhammer 40,000 film, Ultramarines, over on Game Informer. The clip also contains members of Games Workshop discussing the marines and their enemies. The CG film releases on Blu-ray, DVD, and via digital download March 5.
Fri, Jan 25, 2013 | 02:18 GMT
Sega has issued a statement regarding its deep and abiding respect for the newly acquired Relic Entertainment, and seems comfortable keeping the team focused on its strengths.
Mon, Dec 10, 2012 | 23:43 GMT
Space Hulk, the 1989 Warhammer 40,000 spin-off, being developed by Full Control will be a 3D animated recreation of the turn-based board game.
Thu, Jul 26, 2012 | 20:36 BST
A job listing from Vigil Games notes the firm is looking for a senior programmer with FPS experience. Among the many qualifications listed is the prerequisite that the applicant be “an avid FPS gamer with strong interest in pushing the genre forward creatively.”
Thu, Apr 12, 2012 | 21:24 BST
EA has responded to the accusation that tank designs from Games Workshop’s Warhammer 40K are present in the Command & Conquer: Tiberium Alliances beta.
Fri, Oct 14, 2011 | 13:51 BST
Hoping for a Space Marine sequel there, soldier? It might be sounding glum, gringo.
Thu, Oct 06, 2011 | 21:27 BST
Fri, Sep 09, 2011 | 20:07 BST
Warhammer 40,000: Space Marine, released this week, is apparently not available on Steam despite using Steamworks, nor is its demo available either.
Wed, Jun 08, 2011 | 00:22 BST
Now here’s a thing – a teaser trailer for Warhammer 40,000K: Dark Millenium Online, the first MMORPG to come out of the dark sci fi half of the Games Workshop canon.
Tue, Jun 07, 2011 | 08:30 BST
Apparently, Space Marines are the last hope of humanity. And here I thought they were just badass.
Wed, May 25, 2011 | 14:59 BST
Relic has released a new developer diary for Warhammer 40,000: Space Marine, and apparently, players will have very little “down time” in it between battles.
Wed, May 04, 2011 | 14:17 BST
Last time we checked in on THQ, it was ditching its license-mill reputation, eyeing a top five spot and taking calculated gambles on new IP. This week, it’s down $136m and announcing “casual” titles. What happened? Nothing: this is THQ’s long game.
Tue, Apr 26, 2011 | 11:35 BST
THQ confirmed today it’s secured an extension to its Warhammer 40K license agreement with Games Workshop.
Tue, Mar 29, 2011 | 22:40 BST
Warhammer 40,000: Space Marine director Raphael van Lierop has said Relic’s transition to a multiplatform, third-person action developer was eased by a helping hand from Vigil.
Tue, Mar 22, 2011 | 01:07 GMT
THQ has announced a free update for Warhammer 40,000: Dawn of War II’s The Last Stand mode.
Mon, Jan 10, 2011 | 02:53 GMT
THQ have been extremely coy with release date information for Dawn of War II – Retribution, but antipodean gamers can now draw firm red circles on their calendars. The stand-alone expansion launches in Australia on March 2.
Sat, Oct 09, 2010 | 09:29 BST
Interview part two – THQ’s Bilson on Guillermo del Toro, diversity of talent, the future of UFC Undisputed, tons more
Part two? Part two?! But what happened in part one?! Were there car chases? Explosions? Was an average Joe like you or me thrust into extraordinary circumstances and forced to shoot/box/interpretive dance his way out?
The suspense is probably killing you. You are probably walking toward the light as we speak, your pulse becoming ever fainter because you need your videogame interview fix right this very moment. But lo and behold! There it is, perched upon yon Internet!
And once you’re all caught up, part two’s waiting for you after the break. Early reviews have declared it even better than part one, and when have early reviews ever been wrong? Click onward to read THQ Core boss Danny Bilson’s thoughts on Guillermo del Toro, the future of game demos, selling cut-scenes, how we should treat talent in the gaming industry, licensed games, and tons more!