Tag Archives: warhammer 40k mmo
Fri, Aug 20, 2010 | 21:18 BST
THQ has released the first video of its Warhammer 40K MMO, Dark Millennium.
Thu, May 06, 2010 | 06:48 BST
THQ CEO Brian Farrell has reiterated during the company’s financial call to investors that its Warhammer 40K MMO will be revealed at E3.
Wed, Feb 17, 2010 | 18:06 GMT
THQ CEO Brian Farrell has revealed that the company’s internal developments are something that the other publishers “would be envious of”.
Thu, Feb 04, 2010 | 16:36 GMT
During THQ’s Q310 financial call to investors yesterday evening, CEO Brian Farrell revealed that the long in the making Warhammer 40K MMO will be shown for the first time at E3 in June.
Tue, Dec 01, 2009 | 12:02 GMT
Kotaku’s just posted the first imagery from THQ’s 40K MMO – go see.
This has been locked down tighter than Dennis Nielsen until now. Don’t expect too much yet, but at least these do show that you shouldn’t scared if you thought anyone was going to deviate from the IP’s general feel.
It’s being developed in Texas by Vigil. No date.
Thu, Apr 02, 2009 | 18:31 BST
THQ has revealed a tentative release schedule for upcoming titles over the next two years.
Saints Row 3 and an unnamed action game from Relic are to be released in fiscal year 2011, which begins April 1, 2010.
Vigil Games’ upcoming Warhammer 40K MMO is expected during fiscal year 2012, which begins on April 1, 2011, along with Red Faction 4 and Darksiders 2.
Dates for each title are just forecasts at this point, as they were revealed via a slide presentation during an investor’s meeting.
Mon, May 12, 2008 | 19:56 BST
Vigil Games’ General Manager David Adams has added plenty of intriguing info on the upcoming Warhammer 40K MMO in this PC Gamer interview – printed in its entirety after being piece-mealed here last month – including an assurance that the franchise’s tabletop past will lend a helping hand on the action’s direction.
“Let me say that this game will be an RPG,” he said. “That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series – we are making an RPG.
“However, that doesn’t mean that aspects of the tabletop don’t influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc… If you think about it, ‘Group’ is a just another way of saying ‘Squad’.”
The game’s very far off right now, and has no release date.
There are two bits of concept art over there as well, which are the first seen for the game, as far as we know.
Tue, Apr 08, 2008 | 14:58 BST
THQ executive Jack Sorenson reckons World of Warcraft’s gone over the top, and that other MMOs are about to get a proper look-in on the hyper-lucrative online market.
“However long it takes World of Warcraft to go through its cycle there will always be people on it, probably always be millions of people on it, but does it keep at that peak? And I think that, I wish I could see the numbers, but my guess is that it probably already has peaked – but it’s still a great business,” he told EG. “Who wouldn’t want that?”
Sorenson added, talking of THQ’s upcoming Warhammer 40K MMO: “Blizzard based a lot of their, let’s say, RPG characteristics on 40k, which was the original. There’s a lot of commonality there that just comes right out of what Games Workshop has developed – the fiction, and the rest of it is incredibly deep. I think if we’re true to that and do it at a high quality, then people will come. And they can certainly co-exist.”
More through the link.
Wed, Apr 09, 2008 | 10:56 BST
Courtesy of CVG via the latest issue of the UK’s PC Gamer.
- Combat includes cover, suppressive fire and flanking.
- Firefights will take place on a larger scale than those planned in WAR.
- “All of the races important to Warhammer 40,000 lore (not to mention the fans) will be represented”, creative director Joe Madureira has explained, adding that “we want each and every race to have weight in the game world… and feel distinct.”
- There’ll be “tons of stuff hanging off your character, weapons, scrolls… we are going to have the coolest looking characters of any MMO, ever,” said Madureira. “Once we begin releasing images, feel free to call me on that.”
- “Players”, PC Gamer says, “will get to explore cities, alien temples, Chaos shrines, deserted battlefields (er, woo?), mysterious ruins, ancient structures, and – here’s the cool one – ‘drifting hulks in space’. Space hulks, we call those”.
It’s still years off, but that should easily be enough to keep the faithful excited. More through the link.
Tue, Apr 08, 2008 | 09:51 BST
According to this paidContent interview, THQ boss Brian Farrell said at the company’s Gamer’s Day in San Francisco this week that Vigil Games’ Warhammer 40K MMO is “probably still a couple of years out”.
The project was announced last March, along with news that THQ had secured the rights to the Games Workshop franchise until 2013.
Nothing is known on the game as yet, aside from the fact the Austin-based, wholly-owned THQ outfit is handling development.