Tag Archives: Viktor Antonov
Mon, Jul 30, 2012 | 00:25 BST
Half-life 2 City 17 designer left Valve because it’s too big
Viktor Antonov, the much-lauded designer behind Half-Life 2′s City 17, jumped ship when Valve grew too large and stopped making the kinds of games he’s keen on.
Wed, Jul 18, 2012 | 20:25 BST
“Too many sequels, and too many established IPs,” rule the market, says Dishonored’s Antonov
Zenimax’s visual design director, Viktor Antonov, feels over the last five year, it’s been a “poor” time for “fiction in the video game industry.”
Thu, Jul 12, 2012 | 23:11 BST
Dishonored owes its existence to years of pre-production, says Arkane
Without the years of pre-production work put into it, Dishonoured wouldn’t exist, claim Arkane Studios’ art team.
Wed, Jul 15, 2009 | 15:53 BST
Molyneux to deliver keynote at GDC Europe

Peter Molyneux has been announced for GDC Europe where he will provide a lecture on ‘Choice: The Ultimate Game Mechanic’, using the Fable franchise along with Black & White to show “how choice can be a compelling game mechanic so long as player decisions have tangible effects on the game world.”
Interesting.
Also of note, it was announced that Half-Life 2 art director Viktor Antonov will speak about ‘Creating Visual Identity for Games’, by analyzing “the elements and tools that designers use to enhance storytelling and gameplay: space, architecture, light, color and stylization.”
Senior execs from Bruckheimer Games, Capcom, Disney, Foundation 9, Microsoft, Namco Bandai, and Paramount will also be on-hand for a panel called ‘Ask the Decision Makers: Find Out What Publishers Want And How To Get What You Want’.
GDC Europe and GamesCom takes place August 17-19.
More over on Gamasutra.


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