Half-life 2 City 17 designer left Valve because it's too big
Brenna Hillier
11 years ago
"Too many sequels, and too many established IPs," rule the market, says Dishonored's Antonov
Stephany Nunneley-Jackson
Dishonored owes its existence to years of pre-production, says Arkane
Molyneux to deliver keynote at GDC Europe
14 years ago