Tag Archives: videogame industry
Sat, Mar 14, 2009 | 19:37 GMT
The gaming industry is expected to reach $40 billion in annual revenues globally by 2012, according to market research firm TMNG.
The mobile games market is expected to grow 24.6 percent annually through 2012.
When researching mobile and regular modes of gaming platforms, TMNG discovered that increased network access and faster broadband offerings played a huge role in overall growth.
“Despite the current economic downturn, gaming has proven to be resilient in these trying times and is the leading entertainment segment that is fueling growth,” said TMNG’s Rich Nespola.
“The expansion of casual games, simpler user interfaces and the proliferation of innovative business models is broadening the gamer demographic. The timing is ripe for service providers to hedge the business cycle.”
Research also revealed that the player demographic is changing in general, with women making up 50 percent of the overall user base.
The average age of gamers was discovered to be a median average of 33 years of age.
Thu, Feb 05, 2009 | 18:06 GMT
The State of Texas has decided that February 3 will from here on out be known as Entertainment Software Day.
The event’s been created to pay homage to the impact the videogame industry has had on the state’s economy.
In 2006 the games trade grew 16 percent in the Lone Star State says GamesIndustry.biz, and added $395 million to the economy. To help this figure grow even more, in 2007 the state legislature passed a bill in which provides tax rebates to videogame companies.
According to the ESA’s Michael D Gallagher, “These lawmakers are helping grow our industry as we work to create new jobs for Texans; boost the state’s economy; and help discover new ways computer and videogames can improve the ways Americans live, work and play.”
See, Texas isn’t all guns and cattle drives after all.