Tag Archives: Ulf Andersson

Sat, Jun 11, 2011 | 23:24 BST

Saturday Shorts: MW3, CCP, RIFT, Vita, Ace Combat, Hitman, sales

scarletcrazy

E3 week is over. It’s gone. It’s never coming back. This year, at any rate. But tomorrow is another day. Get the last of the shorts from it.

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Sat, May 28, 2011 | 18:52 BST

GRIN founders blame Square Enix for the studio’s demise

fortrtess-grin-art

The founders of GRIN are blaming Square Enix for a significant portion of the events leading up to the studio’s bankruptcy in 2009 and subsequent closure.

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Wed, Aug 12, 2009 | 20:53 BST

GRIN confirms its demise amidst cash flow problems

grin

GRIN founders Bo and Ulf Andersson announced today on the firm’s official website that due to cash flow issues it must close its doors.

“It is with a heavy heart we announce today that GRIN has been forced to close its doors. This, as too many publishers have been delaying their payments, causing an unbearable cashflow situation,” read the statement.

“After twelve years of hard work, employing hundreds of wonderfully talented men and women, it is over.

“It has been a great adventure and the GRIN family has experienced what few have.

“Looking back at twelve years of games, titles such as Ballistics, Bandits, GRAW 1 & 2, Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation, Bionic Commando and our unreleased masterpiece that we weren’t allowed to finish; it has been a great ride.”

How very sad.

More through the link.

Wed, Oct 15, 2008 | 06:48 BST

Bionic Commando is “not fucking Spider-Man,” says GRIN

Speaking to Kotaku, GRIN chap Ulf Andersson has explained the reasoning behind not making Bionic Commando’s swing mechanic an automatic affair, claiming the decision to make you press a button to latch on is all about “focus.”

“It’s not fucking Spider-Man,” he said. “We made a swing mechanism that’s not automatic.

“This means you have to focus a bit more, because it’s a proper mechanic instead of just a button press; it’s the core mechanic of the game. Everything in the game is built around that, from the environments to the enemy.”

Andersson added: “It’s really hard to do a good swing mechanic. Not many games have got it right. But we’re all really proud of ours.

“The original Bionic Commando was skill-based. There was a risk in jumping: you might die, you might not. We’ve stayed true to that core mood and feeling of the original in our game.”

Game’s out early next year. More through the link.