Tag Archives: Ubisoft

Wed, Jan 05, 2011 | 09:50 GMT

Ubisoft not done with “always-on” DRM just yet

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After what seemed like an eternity in Stubbornness Years, Ubisoft finally patched the restrictive constant connection requirement out of some of its biggest games. So then, that’s it, right? We can kiss this whole brouhaha goodbye, can’t we? Please?

Well, yes and no. Mostly no.

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Tue, Jan 04, 2011 | 10:30 GMT

Ubisoft removes constant connection requirement from controversial DRM

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Alternate title: “Ubisoft removes ‘controversy’ from controversial DRM.’

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Thu, Nov 11, 2010 | 09:10 GMT

Ubisoft teases “Assassin’s Creed: Ascendance”

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When you can’t even rely on the games themselves to hand out solid answers, expecting a cryptic teaser trailer to give you anything other than a wink and some brief eye candy is probably going too far. Such is the case with a recently posted video of an animated series called “Assassin’s Creed: Ascendance.”

It hails from UbiWorkshop, a studio that’s produced previous Ubi promo work in the form of short movies, art books, and comics, and shows an assassin going for a nice rooftop jog in the middle of a rainstorm. Check it out after the break.

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Tue, Oct 19, 2010 | 20:54 BST

60% of ACII players haven’t completed game: Ubi

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Googling “Assassin’s Creed II too short” will return you around 176,000 entries. However, players who actually have completed Assassin’s Creed II are in the minority according to Ubisoft’s Gaelec Simard.

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Tue, Oct 19, 2010 | 17:31 BST

Ubisoft Montreal on Désilets’s move: It’s a “shocker”

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Patrice Désilets’ decision to join THQ and create a studio in Montreal has seen an empathetic if surprised response from senior Ubisoft Montreal staff. Publicly, at least.

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Mon, Oct 18, 2010 | 20:11 BST

New Assassin’s Creed: Brotherhood trailer shows nemesis

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Your single-player nemesis, that is. While Assassin’s Creed: Brotherhood’s multiplayer mode has taken a lot of attention of late – the MP beta commenced last month – it seems Ubisoft is now ready to start trickling out campaign plot details.

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Fri, Sep 17, 2010 | 04:07 BST

First Michael Jackson: The Experience trailer demonstrates how you will (not) play

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Ubisoft’s put out a trailer for the Wii version of Michael Jackson: The Experience, and while it does technically demonstrate what playing the game will entail, it does so in a way we can’t quite see ourselves replicating. For one, we don’t even think our living room – which you may have seen on the cover of Sardine Can Monthly’s most recent issue – has room for that many people. Also, we have no friends.

Now then, while we sob and ponder where we went wrong in life, you should totally check out the trailer. It’s neato!

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Sat, Sep 11, 2010 | 09:14 BST

Michael Jackson: The Experience de-hee-hee-layed into 2011 on Xbox and PS3

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Michael Jackson: The Experience won’t be stopping until it gets enough development time.

Otherwise, it’d just be bad. You know it.

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Thu, Aug 12, 2010 | 10:52 BST

R.U.S.E. says N.O. to Ubisoft DRM, but “most” Ubi PC games will continue to use it

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This had better not be some kind of clever… er, stratagem or subterfuge, Ubisoft.

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Thu, Aug 05, 2010 | 11:28 BST

Trailer and assets for canceled Ubisoft shooter leak, look shockingly awesome

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Sometimes, when a game gets canned, there’s a clear, easily understandable reason behind it. Typically, that reason involves the game’s quality, which usually ranges from “awful” to “didn’t we fire you months ago?”

Other times, you can’t help but gaze upon the fallen remains of a project and wonder what could have been. Here’s a hint, though: it would have involved a futuristic London and giant robot rodeos. Check it out after the break.

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Tue, Jul 20, 2010 | 05:23 BST

ESRB de-cloaks Ghost Recon Predator for PSP

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The Ghosts are experts at sneaking behind enemy lines and tearing the soiled undergarments off terrorism’s ugly unmentionables, but even they don’t quite pack the secret-uncovering, dirt-digging prowess of the ESRB.

So, ESRB, what’s the scoop on Ghost Recon Predator for the PSP? Does it focus on the trials, tribulations, and heart-rending struggle to just fit in faced by the brand new eight-foot tall, green-blooded, dreadlocked member of the Ghost team?

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Tue, Jul 20, 2010 | 04:53 BST

Ubisoft: Multiplayer in Assassin’s Creed is here to stay

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Cats versus dogs. Good versus evil. Regrettably, Team Edward versus Team Jacob.

If Assassin’s Creed: Brotherhood associate producer Jean-Francois Boivin has anything to say about it, Assassins versus Templars could be the next eternal struggle to join that list of clashing titans/effeminate supernatural cliches.

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Fri, Jul 02, 2010 | 06:02 BST

Interview – Michael Jackson: The Game’s Felicia Williams

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We were honestly a bit surprised when Ubisoft offered us an interview involving its newly announced Michael Jackson game. After all, our experience with the game – like everyone else’s – was limited to a surprise dance-off at the end of Ubisoft’s E3 conference. Flashy? Sure. But about as revealing as women’s fashion in the 1800′s.

And so, having literally seen neither hide nor iconic white suit of the game, we decided to start from the top. What is the Michael Jackson game? What do you do in it? Is it Moonwalker 2, and if so, why would you do that to the world, you monster? We asked all those questions and more, and international brand manager Felicia Williams was kind enough to answer.

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Fri, Jun 25, 2010 | 06:56 BST

Ancel: BG&E 2 being developed with as few people as possible to maximize creativity

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Good news first: Beyond Good & Evil 2 is definitely alive. If Ubisoft corporate’s overly indulgent “yes” didn’t convince you, perhaps a reassuring pat on the back from series creator Michel Ancel will do the trick.

Now the not-quite-so-good news: Ancel has big, big plans for the game, but he wants to carry them out with a tiny team. Translation: more waiting. A lot more waiting.

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Wed, Jun 23, 2010 | 09:21 BST

Interview – Ghost Recon: Future Soldier’s Justin Drust

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We weren’t sure what to think when Ubisoft announced yet another entry in its Ghost Recon shooter franchise, but after seeing the game in action at E3, we reckon Ghost Recon’s well worth getting excited about.

After all, in what other game can you turn invisible, knife a guard until he can legally be classified as a pin cushion, and then prop his lifeless form up while another guard walks right on by, completely unaware that his buddy’s nothing but a body?

Certainly, the game’s brimming with potential, but one demo’s hardly enough to sell everyone on a game not called “Crackdown.” We wanted to know more. So we engaged our active camo, took associate producer Justin Drust captive, and did a little interrogating. Which is our sleep-deprived way of saying we asked him a few questions during E3. Click past the break for Drust’s thoughts on Future Soldier’s PC version, the recent delay into 2011, the upcoming multiplayer beta, and tons more.

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Tue, Jun 22, 2010 | 04:51 BST

Interview – Assassin’s Creed: Brotherhood’s Mathieu Gagnon

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Assassin’s Creed 1 and 2 felt ages apart in more ways than one. Most obviously, they took place in wildly different time periods – AC 1 during the Third Crusade and AC2 in Renaissance Italy. The gap between the two games’ releases, however – especially for an industry that has reduced the yearly sequel down to a science – was also quite wide.

Not so for Assassin’s Creed: Brotherhood. The latest sequel, which crept up and pressed a blade against our throats long before we expected it, is slated for release in November 2010. It once again stars gaming’s suavest acrobat, Ezio. But this time around, top billing doesn’t go to Ezio alone. In Brotherhood, he’ll be fighting alongside a highly coordinated team of assassins like himself, which – after the largely solo outings of previous Assassin’s Creed titles – raises all kinds of questions.

So we decided to ask them. Click past the break for technical director Mathieu Gagnon’s thoughts on why Brotherhood isn’t just a spin-off, Assassin’s Creed III, multiplayer, Assassin’s Creed II’s slow start, and tons more.

[Interview by Nathan Grayson]

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Fri, May 28, 2010 | 03:02 BST

Rumor: Michel Ancel leaves Ubisoft Montpellier, Beyond Good & Evil 2′s future in doubt

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“Hello, sir. Yes, and if you’ll just sign right here…”

“Um, excuse me, but what are you delivering, exactly?”

“Why, it’s the rain you ordered, of course. For your parade.”

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Sat, May 15, 2010 | 05:55 BST

Prince of Persia: The Forgotten Sands PSP doesn’t forget series’ roots, goes 2D

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After finishing up work on 2008′s Prince of Persia, Ubisoft Montreal pulled the game development equivalent of its previous prince’s sand-based snafu and took a trip back in series time with The Forgotten Sands.

As it turns out, the team at Ubisoft Quebec City did the same thing, only with more magical time sand. A lot more magical time sand.

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Tue, May 04, 2010 | 04:51 BST

Splinter Cell, Far Cry 2 designer departs from Ubisoft

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In an industry that’s been rife with departures as of late, Ubisoft Montreal’s loss of precisely one employee may not seem like that big of a deal.

But believe us when we say the publisher has some very big shoes to fill.

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Sun, Mar 28, 2010 | 23:25 BST

First Scott Pilgrim screenshots rock ultimate

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Reason #43128695 that Candian comic series Scott Pilgrim is awesome: it’s chock full of sly nods to 8 and 16-bit videogame culture.

Thank goodness, then, that – based on a bunch of screenshots that leaked out of PAX East this weekend – we’re pretty sure Ubisoft read our list of “Top 43128695 Reasons Scott Pilgrim is Awesumm!111″

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